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3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines William Culbertson 1e uitgave
3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines
William Culbertson
A textbook for learning the fundamentals of modeling, rigging and animating 3d modeled characters for use in video games. This step-by-step lesson book builds on the readers modeling skills acquired from reading Volume One.
440 pages, 791 Illustrations, color
| Media | Boeken Hardcover Book (Boek met harde rug en kaft) |
| Vrijgegeven | 10 maart 2021 |
| ISBN13 | 9780367707811 |
| Uitgevers | Taylor & Francis Ltd |
| Pagina's | 482 |
| Afmetingen | 150 × 220 × 20 mm · 1,05 kg |
| Taal en grammatica | Engels |
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