Choosing and Using Digital Games in the Classroom: A Practical Guide - Advances in Game-Based Learning - Katrin Becker - Boeken - Springer International Publishing AG - 9783319122229 - 7 oktober 2016
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Choosing and Using Digital Games in the Classroom: A Practical Guide - Advances in Game-Based Learning 1st ed. 2017 edition

Katrin Becker

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Choosing and Using Digital Games in the Classroom: A Practical Guide - Advances in Game-Based Learning 1st ed. 2017 edition

Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.


436 pages, 106 colour illustrations, biography

Media Boeken     Hardcover Book   (Boek met harde rug en kaft)
Vrijgegeven 7 oktober 2016
ISBN13 9783319122229
Uitgevers Springer International Publishing AG
Pagina's 411
Afmetingen 242 × 167 × 34 mm   ·   789 g
Taal en grammatica Frans