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Making Isometric Social Real-Time Games with HTML5
Mario Andres Pagella
Making Isometric Social Real-Time Games with HTML5
Mario Andres Pagella
Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design
154 pages, Illustrations
Media | Boeken Paperback Book (Boek met zachte kaft en gelijmde rug) |
Vrijgegeven | 4 oktober 2011 |
ISBN13 | 9781449304751 |
Uitgevers | O'Reilly Media |
Pagina's | 70 |
Afmetingen | 179 × 233 × 9 mm · 272 g |
Bekijk alles van Mario Andres Pagella ( bijv. Paperback Book )