Vertel uw vrienden over dit artikel:
Introduction to Computer Graphics: A Practical Learning Approach 1e uitgave
Ganovelli, Fabio (Institute of Information and Science Technologies, CNR, Pisa, Italy)
Introduction to Computer Graphics: A Practical Learning Approach 1e uitgave
Ganovelli, Fabio (Institute of Information and Science Technologies, CNR, Pisa, Italy)
Teach Your Students How to Create a Graphics Application
Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game.
Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com
- Puts computer graphics theory into practice by developing an interactive video game
- Enables students to experiment with the concepts in a practical setting
- Uses WebGL for code examples
- Requires knowledge of general programming and basic notions of HTML and JavaScript
- Provides the software and other materials on the book?s website
Software development does not require installation of IDEs or libraries, only a text editor.
422 pages, 204 black & white illustrations
Media | Boeken Hardcover Book (Boek met harde rug en kaft) |
Vrijgegeven | 17 oktober 2014 |
ISBN13 | 9781439852798 |
Uitgevers | Taylor & Francis Inc |
Pagina's | 422 |
Afmetingen | 243 × 168 × 28 mm · 844 g |
Taal en grammatica | Engels |