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Game Engine Design And Implementation Alan Thorn
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Game Engine Design And Implementation
Alan Thorn
In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more.
594 pages, black & white illustrations, black & white line drawings, black & white tables, figures
| Media | Boeken Paperback Book (Boek met zachte kaft en gelijmde rug) |
| Vrijgegeven | 30 juni 2010 |
| ISBN13 | 9780763784515 |
| Uitgevers | Jones and Bartlett Publishers, Inc |
| Pagina's | 594 |
| Afmetingen | 180 × 231 × 34 mm · 952 g |
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