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3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines 1e uitgave
William Culbertson
3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines 1e uitgave
William Culbertson
A textbook for learning the fundamentals of modeling, rigging and animating 3d modeled characters for use in video games. This step-by-step lesson book builds on the readers modeling skills acquired from reading Volume One.
440 pages, 791 Illustrations, color
Media | Boeken Paperback Book (Boek met zachte kaft en gelijmde rug) |
Vrijgegeven | 10 maart 2021 |
ISBN13 | 9780367707804 |
Uitgevers | Taylor & Francis Ltd |
Pagina's | 482 |
Afmetingen | 252 × 177 × 29 mm · 1,02 kg |
Taal en grammatica | Engels |
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