Game C++ Programming - Kenwright - Boeken - Independently Published - 9798653531095 - 12 juni 2020
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Game C++ Programming

Kenwright

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Game C++ Programming

Game C++ Programming A Practical Introduction presents a beginners approach to writing concise and clear programs for real-time gaming environments. We give simplified implementation examples to help the reader gain a solid understanding while mentioning pitfalls and tricks. The book explains basic principles all the way through to testing and coding, while illustrating and demonstrating examples to give the reader a solid grasp of the topic. The book follows a beginners approach, introducing principles and problems related to the different C++ concepts, including arrays, vectors, and pointers. All in all, the book presents a practical point of view with implementation details, limitations, engineering workarounds and common pitfalls. Master the basic maths and principles needed to write fast, robust and clear software programsCode real-time simulations, such as animated graphics and physics systemsUnderstand how to write code quickly and reliably that can be read by others easily and quickly Develop an understanding of programming C++ inaccuracies, numerical problems, approximations and how to deal with them

Media Boeken     Paperback Book   (Boek met zachte kaft en gelijmde rug)
Vrijgegeven 12 juni 2020
ISBN13 9798653531095
Uitgevers Independently Published
Pagina's 116
Afmetingen 152 × 229 × 6 mm   ·   163 g
Taal en grammatica Engels  

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