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GPU-Based Interactive Visualization Techniques - Mathematics and Visualization Daniel Weiskopf 2007 edition
GPU-Based Interactive Visualization Techniques - Mathematics and Visualization
Daniel Weiskopf
High performance is demonstrated as a process of devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Coverage includes parallelization on cluster computers with several GPUs, adaptive rendering methods, and non-photorealistic rendering techniques for visualization.
312 pages, 11 black & white tables, biography
| Media | Boeken Hardcover Book (Boek met harde rug en kaft) |
| Vrijgegeven | 26 oktober 2006 |
| ISBN13 | 9783540332626 |
| Uitgevers | Springer-Verlag Berlin and Heidelberg Gm |
| Pagina's | 312 |
| Afmetingen | 210 × 297 × 19 mm · 562 g |
| Taal en grammatica | Engels |
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