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OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition 3 Revised edition
David Wolff
OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition 3 Revised edition
David Wolff
OpenGL 4 Shading Language Cookbook covers easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement it.
472 pages
Media | Boeken Paperback Book (Boek met zachte kaft en gelijmde rug) |
Vrijgegeven | 28 september 2018 |
ISBN13 | 9781789342253 |
Uitgevers | Packt Publishing Limited |
Pagina's | 472 |
Afmetingen | 235 × 190 × 30 mm · 802 g |
Taal en grammatica | Engels |
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