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Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction
P., Kothari, D.
Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction
P., Kothari, D.
Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry.
400 pages
Media | Boeken Paperback Book (Boek met zachte kaft en gelijmde rug) |
Vrijgegeven | 5 februari 2019 |
ISBN13 | 9781683923565 |
Uitgevers | Mercury Learning & Information |
Pagina's | 400 |
Afmetingen | 231 × 178 × 23 mm · 635 g |
Taal en grammatica | Engels |
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