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Game Audio Programming 5: Principles and Practices
Game Audio Programming 5: Principles and Practices
In this volume, some of the top game audio programmers in the industry delve into audio programming topics from low-level subjects like oscillator techniques to high-level topics such as automated testing, reverb, and music.
| Media | Boeken Hardcover Book (Boek met harde rug en kaft) |
| Vrijgegeven | 17 november 2025 |
| ISBN13 | 9781032856339 |
| Uitgevers | Taylor & Francis Ltd |
| Pagina's | 346 |
| Afmetingen | 242 × 164 × 26 mm · 690 g |
| Taal en grammatica | Engels |
| Uitgever | Somberg, Guy |