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Developing Graphics Frameworks with Python and OpenGL
Lee Stemkoski
Developing Graphics Frameworks with Python and OpenGL
Lee Stemkoski
Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.
334 pages, 142 Line drawings, color; 15 Line drawings, black and white; 157 Illustrations, color
Media | Boeken Paperback Book (Boek met zachte kaft en gelijmde rug) |
Vrijgegeven | 4 oktober 2024 |
ISBN13 | 9781032021461 |
Uitgevers | Taylor & Francis Ltd |
Pagina's | 334 |
Afmetingen | 453 g |
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